The Count Is the Situation
A hitter can know there is a runner on third and still have no plan for the at-bat. Situational hitting requires understanding the what, the why, and the how before the first pitch is thrown.

In this article12 sections · tap to jump
The Biggest Blind Spot in Youth Situational Hitting
A runner is on third base with one out.
The hitter knows he is supposed to drive the runner in. He wants to help his team win—and, if we are being honest, he knows an RBI might earn him a nice mention in the postgame GameChanger write-up.
He steps into the box thinking about the result.
Then the pitcher throws a first-pitch fastball low but right over the middle of the plate.
The hitter takes it for strike one.
He never expected the pitcher to challenge him with a good pitch to hit immediately, especially on the first pitch. Now, instead of processing what just happened, his mind goes straight to his mechanics.
Why didn’t I swing?
Was I late?
I need to be ready for that same pitch again.
I cannot look foolish twice in a row.
The next pitch starts in the same tunnel. Out of the pitcher’s hand, it looks like another fastball heading toward the middle of the plate.
But it is a changeup.
The hitter commits early, the pitch disappears below the zone, and he swings over it as it finishes in the dirt.
Strike two.
Now he is 0–2.
He is no longer thinking clearly. He is in panic mode, trying to protect against everything while having no idea what to expect.
The pitcher sees it.
He throws a fastball near the hitter’s eyes. The hitter chases, swings underneath it, and strikes out on three pitches.
The pitcher did not overpower him.
The pitcher controlled his decisions.
Everything Happened in Seconds
One moment, the player is walking toward the batter’s box with a chance to drive in a run.
Seconds later, he is walking back to the dugout confused, upset, questioning his swing, and trying to understand what just happened.
But the at-bat does not always end when he reaches the dugout.
He carries it with him.
In his next at-bat, he pops up to the pitcher. Later, with another opportunity to help his team, he strikes out looking to end the game.
Now one three-pitch at-bat has affected his confidence, his mechanics, his decision-making, and the rest of his day.
Sound familiar?
The strikeout did not begin on the high fastball.
It began before the first pitch, when the hitter entered the box focused on the result without building a plan for how to produce it.
Situational hitting is not simply knowing that a runner is on third. It is understanding the what, the why, and the how before the pitch is thrown.
The What: Understand What Is Actually Happening
It is the first inning. There is a runner on third base with one out.
The middle infield is playing back.
That defensive alignment is giving the hitter information. The defense is willing to exchange an out for the run. The hitter does not need to become the hero. He does not need to hit a home run. He does not need to force a ball into one specific part of the field.
He needs a quality pitch and controlled contact.
A ground ball through the middle can score the run. A deep fly ball can score the run. A hard line drive can score the run.
But a strikeout gives the defense exactly what it wants.
Knowing the runner and the number of outs is only the beginning. A prepared hitter also reads the defense, understands what type of result can help the team, and recognizes what must be avoided.
The Why: Never Enter the Box Passively
The hitter in this example made a common mistake: he tried to outthink the pitcher before the at-bat even started.
He assumed the pitcher would not challenge him immediately.
Because he did not expect a good first pitch, he was not mentally prepared to attack one.
That is passive hitting.
You cannot step into the batter’s box hoping the pitcher gives you time to become ready. The pitcher does not owe you a take. He does not have to start you with a breaking ball. He does not have to nibble around the zone just because a runner is in scoring position.
He may attack you with the best pitch you see all at-bat.
Being aggressive does not mean swinging at everything.
It means being ready to hit the pitch you want from the moment the pitcher begins his delivery.
The How: Hunt Your Happy Place
Every hitter should know the locations where he sees the ball best and produces his strongest contact.
That is his happy place. His hot zone. The area where he can be on time, under control, and dangerous.
Before the pitch, the hitter should establish what he is hunting:
- What pitch am I prepared to attack?
- Where do I want it?
- What part of the field fits the situation?
- What pitch am I refusing to help the pitcher with?
The goal is not to cover every pitch in every location.
The goal is to be fully prepared for the pitch that gives you the best chance to help the team.
Yes. Yes. No.
The hitter’s mind should begin from a position of readiness.
Yes, I am ready to hit.
Yes, this may be my pitch.
No, that is not the pitch I want.
Yes. Yes. No.
The hitter prepares to swing until the baseball gives him a reason not to.
If the pitch enters his hot zone, he is already prepared to attack it. If the pitch moves outside his plan, he shuts the swing down.
And who cares if it looked like he wanted to swing?
He did not swing.
That is the decision that matters.
If the first pitch is a ball, the count moves to 1–0. Now the pitcher is under more pressure, and the hitter can maintain—or even narrow—his focus to the locations where he does the most damage.
Readiness does not force the hitter to swing.
Readiness gives him the chance to make his best decision on time.
The Count Changes the At-Bat
The external situation may remain the same: runner on third, one out.
But the hitting plan must continue to evolve with the count.
At 0–0
Be ready for the best pitch of the at-bat.
Do not automatically take because it is the first pitch. Do not assume the pitcher will avoid the zone. Hunt a pitch in your happy place and be prepared to attack it.
At 0–1
Do not replay the previous pitch.
The hitter in our example was still thinking about the fastball he took. He became focused on his mechanics and on avoiding embarrassment instead of processing what the first pitch revealed.
The correct response is information:
- What did the pitcher just show me?
- Where did he locate it?
- What might he use next?
- What am I hunting now?
At 0–2
Protect the plate intelligently, but do not panic and turn everything near home plate into a strike.
The pitcher has earned the freedom to expand. He may change speeds below the zone, elevate a fastball, or work just beyond the edges.
Compete. Recognize. Adjust.
Do not give him the chase he is hunting.
The situation tells the hitter his job. The count determines how he should execute it.
The At-Bat Was Lost Before Strike Three
When the hitter returns to the dugout, everyone may immediately begin diagnosing his swing.
- He dropped his hands.
- He pulled his head.
- He was late.
- He chased the high fastball.
Those things may describe what happened physically, but they do not necessarily identify where the failure began.
The original problem was the hitter’s lack of a pre-pitch plan.
He was not ready for the first-pitch fastball. Then he allowed embarrassment to control the second pitch. By the third pitch, panic had replaced preparation.
You cannot solve that entire chain with another mechanical cue.
A player can have good mechanics and still make a poor decision.
A player can create excellent bat speed and never get the opportunity to use it because he chooses the pitcher’s pitch instead of his own.
Mechanics give the hitter the ability to execute.
Bat speed gives him the ability to create damage.
Baseball IQ tells him when and how to use those tools.
Game Transfer Example: Gunnar’s 3–1 Double
Three-one count. Two outs. Runners on first and second.
Most people see only the opportunity to drive in the runners. A prepared hitter also understands what the count is telling him.
At 3–1, the pitcher is under pressure to enter the zone. Gunnar does not need to cover every possible pitch in every possible location. He can shrink his target, stay under control, and prepare to punish the mistake he is hunting.
He gets the fastball and drives it into the left-center gap for a bases-clearing double.
That is game transfer.
The swing matters. The bat speed matters. But the decision is what gives the hitter access to those tools.
Build the Plan Before the Pitch
The work begins in the on-deck circle.
Watch how the pitcher attacks other hitters. Identify the shape of his breaking ball. Notice what he throws when he gets ahead and where he goes when he falls behind.
Before stepping into the box, answer five questions:
- What is the game situation?
- What is the defense telling me?
- What might the pitcher be trying to accomplish?
- What does the count allow him to do?
- What pitch and location am I hunting?
Once the at-bat begins, update the plan after every pitch.
- What just happened?
- What did I learn?
- What is the situation now?
- What am I hunting next?
If a hitter is not processing the game pitch by pitch, he is essentially starting over before every delivery.
That is not an approach.
That is survival.
What a Quality At-Bat Actually Means
A quality at-bat is not defined only by whether the hitter reaches base.
A hitter can execute an excellent plan, square up the baseball, and line out. He can also chase a terrible pitch, produce weak contact, and accidentally reach base.
Development cannot be judged by the result alone.
- Did the hitter understand his job?
- Did he read the defense?
- Was he ready to attack a pitch in his hot zone?
- Did he recognize how the count changed the pitcher’s options?
- Did he refuse to give the pitcher an easy chase?
- Did he execute the right decision with conviction?
Those are the behaviors that eventually create consistent results.
Develop the Complete Hitter
My goal is not to create hitters who only look good in a cage.
It is to develop complete hitters who can control an at-bat—hitters who understand the situation, process every pitch, recognize what the pitcher is trying to do, and commit to a plan.
Situational awareness tells the hitter what the team needs.
The count shapes the plan.
Pitch recognition controls the decision.
Mechanics and bat speed allow the hitter to execute.
That is how training transfers into games.
NEXT STEP
Train the Swing. Develop the Hitter.
Serious player development has to connect mechanics, bat speed, pitch recognition, decision-making, and game execution. Learn how Coach Steve trains every part of the hitter.
Develop a Complete Hitter.png)
